Wired game column editor Chris Kohler had this interesting op-ed on Monday. He was writing in response to an interview in USA Today with another videogame industry journalist, wherein the journalist said he thought that the huge success of the Nintendo Wii was a “bubble” that could “burst any day”.
Kohler disagrees (as do most analysts), and offers up some thoughts on the four core segments of the videogame market — who they are, how they influence the game manufacturers, and how likely they are to be affected by a “bubble burst”. I thought it was very insightful. The editorial format more or less forces him to skip on fleshing out the ideas, but that’s why so many journalists write books based on their articles, isn’t it? I’d be very interested to see him expand on the typology of gamers and their relationships to the products themselves.
