Archive: Tech

Some Sci-Tech Links

More link dumpage:

MSNBC reports that the Discovery Channel says it has remastered all of the NASA film footage from the Mercury, Gemini and Apollo space flights in high-definition video, and that NASA will make the videos available to the public for free at its archives. The story doesn’t say whether that includes online access, but the films have been incorporated into a six-hour series that will run on the Discovery Channel in June, so get your TiVo ready.

Contrary to popular belief, people do not use only 10% of their brains (unless, of course, they are Republicans). PsyBlog, a British blog about topics in psychology, offers this list of Top Ten Brain Myths that most of us have at one time or another heard and/or accepted as fact. You might be surprised at one or two of them.

eSkeptic, the website of Skeptic Magazine, has this feature article from environmental engineering expert Dr. Tapio Schneider entitled “How We Know Global Warming Is Real”. Recommend this to your disbelieving right-wing friends and associates, but don’t expect them to pay much attention because it includes things like facts and figures that most of them think are “pretend”.

Concerned about the proliferation of RFID tags in everything from passports to grocery packaging? I am. Luckily, the always-enterprising folks at Instructables.com have devised a fool-proof method for neutralizing RFID tags: smash them with a hammer. It causes the least-visible cosmetic damage to those flat RFIDs that are in your passport or on your credit card, so that The Man won’t tase you, bro when he thinks you’ve tampered with it.

Geeks everywhere are limbering up their salivary glands for the expected release of the 3G iPhone in June, but the suits at Research In Motion (R.I.M.), which makes the Blackberry (the favorite toy of gadget-head biz-wizzes everywhere), are none too pleased. This NYT article from a couple of weeks ago explains how Steverino has decided to aim for the enterprise market, and how his Reality Distortion Field may be strong enough to push the Crackberry out of the briefcase of every road warrior in America.

Lastly, joe of the eponymous bookofjoe.com tells us that those crazy youngsters have figured out another totally cool thing you can do with Google Maps and “smart mobs”: find stolen cars faster than Lojack.

Comcastrated

DSL Reports broke the story earlier this week that Comcast is planning on testing using bandwidth caps and overage fees to try to rein in what they feel is a problem with P2P downloaders. The cap that they are apparently considering is 250GB/month, with a $1.50/GB fee for every gig over the limit. Dan Frommer at Silicon Alley Insider offers a very good explanation that puts a 250GB limit into perspective:

In practical terms, 250 gigabytes is:

- A LOT of Web usage. Your typical daily Web/email/IM usage is probably somewhere between 10-50 megabytes — maybe 100-200 if you’re watching some low-quality YouTube, or 300-500 if you’re watching a few hours of Hulu every day. So normal Web users won’t have any problems. (1000 megabytes = roughly 1 gigabyte.)

- A LOT of World of Warcraft. Downloading game patches uses a bunch of bandwidth once in a while, but normal game play tops out around 30-60 kilobytes/second, or maybe a 100-200 megabytes an hour run rate, according to one blog. Another user says normal usage is closer to 1-5 megabytes per hour. Continue to play until your eyes bleed.

- 2500-4000 MP3 albums, or 50,000 3-minute songs. Depending on quality/length, an MP3 album is somewhere between 60 and 100 megabytes. Amazon says its 3-minute MP3s are about 5 megabytes. There are only 43,200 minutes in a 30-day month, or enough time to listen to 14,400 3-minute songs. So you’ll be ok.

- 170-250 iTunes movie downloads. Digital movies in standard-def run between 1 and 1.5 gigabytes. “No Country For Old Men” is about 1.3 gigs, friend-o.

- 50-60 HD movie downloads. These run closer to 4-5 gigabytes each. So theoretically, this could be a problem, one day, for people who download more than 2 movies a day. Do you know any of those folks?

So: If you download one HD movie a week, six standard-def movies a week, 5 albums a week, play a ton of WoW, and surf a lot of YouTube and Hulu, you’ll still struggle to use 100 gigabytes of bandwidth per month. We think you’ll also struggle to listen to all that music and watch all those movies. Also, you should get out more. It’s nice outside! Go for a walk.

In other words, 250GB/month is A LOT for your average user, and still pretty generous for all but the most hardcore downloader. Ars Technica suggests that Comcast is trying to get the FCC off its back about a variety of complaints by offering a much more transparent way of determining “bandwidth hogs”, since there have been many customer complaints about being abruptly shut off by Comcast without prior warning or disclosure of how much is “too much”.

Meanwhile, today at DSL Reports, “Karl”, the writer who broke the story on Tuesday, has a lengthy list of criticisms and concerns about the implications of this plan, including the eventual moving to billing customers for their Internet usage on a “per-byte” basis.

Return Of The Zombie!

Digital Rights Management (DRM) is the name given to all those unpopular and generally ineffective technologies used to try to prevent people from doing whatever they want with their digital content (movies, games, music, etc.). Security guru Bruce Schneier wrote this piece all the way back in 2001 entitled “The Futility of Digital Copy Prevention”, which pointed out that all DRM schemes can and will be broken, and the only thing imposing DRM on customers does is to treat them like criminals. Nevertheless, DRM technologies continued to be a way of life with digital content until last year, when Apple went out on a limb and offered DRM-free music downloads from a major record label (EMI). Shortly thereafter, Wal-Mart demanded DRM-free music from their suppliers, and before you could say “Metallica Sucks” DRM was virtually gone from every record label.

But while the labels acquiesced on DRM, the RIAA has not stopped their witch hunt for “pirates”, and this Ars Technica post quotes the technical chief at the RIAA as saying that DRM will rear its ugly head yet again, especially as people stop buying single track downloads and/or CDs and move to subscription services. Over at BoingBoing, Cory Doctorow didn’t mince words about this:

The RIAA believes in “intellectual property,” which is a fancy way of saying: they believe that they get to own property, and you have to rent it. The bits on your hard-drive belong to them, and that means you have to install DRM that lets them control your PC so that you don’t do bad things with their bits. In the information age, “property” is the exclusive preserve of giant companies that can afford to register copyrights and sue to defend them, while the rest of us get to sharecrop all our embodiments of their property, from furniture to t-shirts to music to games to cars to PCs.

Meanwhile, on the software-and-games front, BioWare, the producers of the game Mass Effect said that the PC version of the game will use a DRM technology called SecuROM (which is well-known and despised by gamers everywhere for causing their games not to run) AND an activation system that will require the computer to validate itself online every ten days. But what really has people shooting steam out of their ears is that the guy who said this also claims that the very highly-anticipated game Spore will feature the same activation/validation scheme.. Les, who blogs as “Stupid Evil Bastard”, is so pissed off that he says he might not even buy Spore as a result, and my friend Solonor isn’t pleased that if he goes on a long business trip and shuts off his PC, his game won’t work anymore.

My online friend Art Wells said it best over at The Site Which Must Not Be Named:

You don’t buy software. You rent the right not to be sued or prosecuted for using it.

Can You Smell Me Now? GOOD!

The German news site “The Local” reports that a pair of German companies have patented a technology that would let people “send smells” via SMS text messaging on their cell phones. Their initial plan is to incorporate a “smell chip” into cell phones that would come pre-embedded with up to 100 different scents such as vanilla, roses, or “the beach” (don’t let Cosmo Kramer find out about that one). It’s also possible, the spokesperson said, that there might be some “bad smells” available, too.

The companies don’t have any actual product right now, but they hope to convince cell phone manufacturers to incorporate their technology into new cell phone designs within a couple of years. I, for one, will not hold my breath waiting for that to happen (thank you, I’ll be here all week, try the veal).

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