Tag iTouch

You Say You’re A Big Fat Loser? There’s An App For That.

iphoneloser

According to MSNBC, the average computer gamer is 35 years old, fat, and depressed. Well, I turned 46 years old yesterday, so I am way above average in at least one respect. Plus, I don’t live in my parents’ basement and I have had sex with a real, live woman (and have the offspring to prove it). Yep, WAAAY above average. Unlike this guy:

Or poor Dilbert:

dilbert-apps

Truth be told, I don’t play games on my computer per se except for my unending obsession with Civ IV. Most of the time when I want to play a quick electronic game, I play something on my iPod Touch. Apple, which never really had any luck in the past making a gaming platform with their hardware, totally hit it out of the park with the iPhone line as a serious competitor in the handheld arena. The huge popularity of the iPod Touch last Christmas was in no small part due to parents buying it for kids, who promptly turned around and downloaded a veritable shitload of games from the iTunes store. I have 8-10 different games on mine that I regularly use to entertain myself in waiting rooms, food courts, during commercials, and other similar short windows of down time.

Gear Patrol.com, which is one of those “guy” websites that keeps us manly men up to date on what manly men should be doing when being extremely masculine, last week ran a Top 10 list of iPhone games, which was really like a Top 20 list because they included a runner-up in every category. I only have two of them, but I am a notorious metrosexual, and not nearly manly enough to pack all twenty. Still, there are a few on that list that I will probably download, although you might be surprised that I don’t plan to add “Civilization Revolutions”. Some other iPhone losers I know have badmouthed the performance of the game pretty hard, enough to make me feel like I’d rather not bother.

Get your fingers off your forehead already, you look foolish.

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I Phone, You Phone, We All Phone For iPhone

A few recent bits of interest about everyone’s favorite gadget.

Well, unless you’re Japanese, that is. Maybe. Last week Wired blogger Brian Chen posted a story about how poorly the iPhone has been received in Japan. His assertion: Japanese cell phones and handheld wireless gadgets are so far beyond the middling media services and stupid fart applications that we beknighted Americans love that the ultra-tech-savvy Japanese gadgeteers won’t buy iPhones, and the expensive service plans are too spendy compared to what the average Japanese teenager gets for his/her yen. His proof: Apple is putting on the big push to reposition the product to appeal to the market, including giving away the iPhone to get people to sign up for the service plan. Sounds plausible enough to me, but this Japanese freelance journalist/tech consultant says Chen is full of sushi. Hayashi says that Chen misrepresented some of the information he gave him, and while he doesn’t dispute that the iPhone doesn’t sell well in Japan, he says it’s less a case of hating the device as it has been a combination of weak media attention and loyalty to the DoCoMo telephone company, which is NOT carrying the iPhone. It will bear watching to see if the iPhone can indeed gain traction in Japan.

The “man stuff” website Gear Patrol offers up their list of twenty-five “must-have” iPhone apps today, and only one of them involves farting, belching or scratching, which, considering the source, seems very odd. Instead, they’ve actually got the good stuff like the Pandora app, AirShare (for transferring files between your iPhone and your computer over WiFi), Urbanspoon, and even a few things that only work if you have jailbroken your iPhone like Winterboard and iPhoneModem. There are even a couple that I had not heard about before that I am going to have a look at myself: RSS Runner (because trying to use Google Reader on my iTouch is unbearable) and Pageonce as an account/password manager.

The problem with the vast majority of iPhone apps is that after you play with them for a bit, they’re often not terribly useful. It’s like the early days of personal computers where anyone with half an hour seems to be able to gin up some twiddly little app and get it on iTunes. Luckily, the vast majority of these bits of software are free (a venerable tradition in the Mac world), and so there’s no significant downside to downloading and trying them until you find a few that you like. You might have seen the story a couple of weeks ago that 80% of iPhone users only use a newly downloaded app for one day and then never touch it again. Only one percent of users stick with an application long-term. Moreover, free app downloads outnumber the downloads for paid apps by almost 7:1, and even when people pay for the apps, they are only marginally more likely to use them after Day One. I haven’t gone through that much churn with trying out apps — there have been a couple of games that I lost interest in pretty quickly, and I deleted the Amazon app on my last sync because I’d had it for two months and never opened it one time. Beyond that, I have become utterly devoted to a few apps like Twitterrific, WiFinder, and the Facebook app, but could still probably drop a few that seem to just take up space. Killer apps are hard to come by on any platform, and the iPhone is still less than two years old, so the best are probably yet to come.

Here, for example, is an app that puts an intriguing twist on the concept of social networking on the iPhone: Distant Shore uses the conceptual notion of being stranded on a deserted island and occasionally finding random messages in bottles washing up on the beach. You can reply to the messages, but you don’t really know who you are communicating with, and new messages coming in continue to be random. It’s as if you had a random feature on Twitter where you couldn’t follow anyone in particular, but might receive messages from anyone at all, and you have no idea who is reading yours. Now, this could be REALLY interesting, or it could be the app that reveals the randomness and banality of Twitter for the non-existant communication it really is. I’m considering giving it a whirl just for the experience.

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Linkapalooza – Techie Style

  • The merger between satellite radio services XM and Sirius finalized a couple of months ago, and initially there were no programming changes, but apparently this week that all changed…and without any advance notice. It seems that most of the programming that was eliminated or moved around came from the XM side of the street, which has left quite a few subscribers who came along from XM pretty steamed. This poster at the Motley Fool website says he gets the need to eliminate the overlap of programming, but all they’ve done with this unannounced change is piss people off, including him, at a time when they can scarcely afford to start dropping subscribers. Technoblogger Dave Zatz is similarly unhappy and is quitting the service for the SECOND time, having ditched XM last year because of programming changes. I’m sure some people will get over it, but alienating your already-miniscule audience isn’t how I’d go about “synergizing” anything.

  • This is an awesome idea for the iPhone/iTouch: American Airlines is making it possible for fliers to use their iPhones, Blackberries, etc. as their boarding passes, using those 2-D graphic image barcodes. (via Engadget) For the moment, the service is only being tested at O’Hare Airport in Chicago, Los Angeles International, and at John Wayne Airport in Orange County, CA. When you order your ticket, you can opt to have American e-mail you the boarding pass, then all you do is save the attachment on your mobile device and bring it with you to the security checkpoint. Show the image to the Gestapo goon BEFORE you try to go through the shampoo detector, and you’re IN!
  • While I’m on the subject of iPhone/iTouch stuff, I have a thumbs-up and a thumbs-down to share. First, on the thumbs-up side, there’s the Pandora app. Pandora has been around for eight years, so you may very well have encountered it long before this. Like a couple of other music sites from the dot-com era, the idea was to be able to offer tailored musical selections to suit a user’s identified tastes. The so-called “Music Genome Project” uses a set of 400 different musical characteristics to identify songs a listener might like based upon the choice of a single artist or song. The listener then gets a “radio station” programmed around that choice and can fine tune the offerings by giving a thumbs-up-down vote. You don’t NEED a mobile device for this service, but it’s PERFECT for a device like the iPhone/iTouch. I already have a traditional iPod I keep in my car with my whole music collection on it, so I don’t bother putting music on my iTouch, but there are times when it’s kind of nice to be able to listen to music anyway and having a tailored music stream available is pretty great.

    Meanwhile, my thumbs-down goes to the appalling amount of difficulty I have had trying to get non-YouTube, non-iTunes video to play on my device. I spent most of my day Wednesday frigging around with two or three different Cydia apps, trying to find one that would let me copy some videos to the iTouch and then play them back. So far I have tried vlc4iphone and mplayer and pwnplayer and could not get a video that I had in both .avi AND H.264 formats to play. What makes it more frustrating is that I have no problem getting the H.264 video to play on my regular iPod or my wife’s Nano. As with the music I just mentioned, I would love the ability to occasionally watch something I’ve downloaded without having to be Apple’s bitch. I’ll also throw in some snarls and grimaces at the nearly infinite number of total shite websites that purportedly tell you how to do this sort of thing — they’re either written in incomprehensible English by non-English speakers, or they’re SEO honeypots trying to get you to view more page ads. Ooh, I hate that.

  • One of the big news stories in the technology/media world in the last month has been the recent decision by the FCC to free up what is called “whitespace” — the unused spectrum between analog television channels — for broadband, mobile data services, and other wireless technologies. FCC testing of whitespace technologies began last year, but the final decision to allow development of the spectrum was held off for a while. Now, with the final cutover of analog television broadcasting set for February, 2009, the FCC has lit the green light. This MIT Technology Review article explains a bit about the huge potential for whitespace services to revolutionize wireless data services. Imagine, for example, using a whitespace wireless device to beam content from any source in your home to any viewing device — not unlike the Slingbox concept, but done wirelessly at very high throughput speeds that would accomodate high-definition video. Commercial devices like that are probably at least five years out, but you’ll see other devices (like iPhones, GPS devices, etc.) taking advantage of the spectrum space much faster.
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