My copy of Spore arrived several days ahead of schedule last week, and I’ve had a chance to spend a few hours playing with it…though not nearly quite as many hours as I had anticipated…so I was going to offer up a few of my own observations until I watched this very funny video review. The guy talks very, very fast and with an English accent, so you might need to listen closely, but it’s worth it. (The review only lasts a little more than 4 minutes, even though the clip plays for well over 10 minutes. The entire second half is a very long ad for another EA video game, so just skip it).
Actually, I like the game quite a bit better than this reviewer does, but I don’t disagree at all with the way he sizes it up: it is nowhere near the Epic Game Of Everything that we were promised for four years, it’s really just five little games (each one of which bears a strong resemblance to some other well-known classic video game), all of which suffer for having to be simplified and compressed to fit the overall premise of the game. One also senses the not-so-subtle hand of the marketeers at Electronic Arts trying to cram this game into the suddenly-hot “casual gamer” category, when the real audience for Spore was actually the hardcore god-sim player like me. They really really really wanted this game to be another “The Sims”, and have shoe-horned it into that niche kicking and screaming. So, there are some genuinely inspired elements to the game, but also a lot of things that were obvious compromises between Wright’s developers and EA, and a fair number of things that come close to ruining the whole thing. A lot of reviewers have just plain decided that it isn’t worth the $50, including the guy in the video. Personally, I wish the developers would release a sort of “unofficial” Spore that is closer to the original ideas that Will Wright had, and distribute it in some Open Source/GPL way that let the hardcore gamer community turn it into something wonderful. I’m not gonna hold my breath for that, though.
Charlotte loves to sit with me and kibbitz as I play the game. She tried the first stage (the little micro-organisms that got spun off into their own Nintendo DS game), but she got extremely upset when her little pink critter started getting chased by a bigger critter with lots of spiky bits and a big beak, and so prefers to just watch me rather than play it herself. That, to me, says that trying to market this game to the casual game crowd is misguided. It was nice for the two of us to sit side-by-side and play, but now I won’t even consider buying the Nintendo DS version for her.



