Tag videogames

This Week’s Recommended Reading

The historian Tony Judt died last week from complications caused by ALS. Judt had been well-known in the scholarly world for years, but didn’t draw a lot of wider attention until the publication of his 2003 article in the New York Times Review of Books “Israel: The Alternative” lambasting Israel and the pro-Israel lobby in the United States. He similarly raised hackles in a 2006 London Review of Books article called “Bush’s Useful Idiots”, taking to taks American liberals who supported George W. Bush and his war schemes. His book “Postwar: A History Of Europe Since 1945″ is considered a defining work, making the case for the success of social democracy in Western Europe — a topic he would return to in his final book, Ill Fares The Land (see also this NYTRB article of the same title). His death comes just as scholarly and critical voices on the left need to be heard even more than ever. This Guardian obit by Geoffrey Wheatcroft is a good review of his career, and this N+1 obit post considers his role as a scholar of the Left.

The John Madden NFL football video game franchise is entering its 22nd year with the imminent release of “Madden 2011″. This ESPN article by Patrick Hruby chronicles how it all began, how it almost never happened, and how it has had its own impact on the way the real game is played. I had “Madden ’92″ way back then for the Sega Genesis, and even then it took a lot of playing to get the hang of the complex play calling and figuring out how to get the freaking quarterback to throw a pass without getting intercepted. Like most contemporary console video games, the current iterations are just too damn hard for a geezer like me to even begin to figure out, but this article brought back a lot of memories of playing those early versions. Extra bonus: read this short Wired article about the battle between EA and 6,000 former NFL players who are pissed off that the Madden game uses their likenesses but doesn’t give them a cut of the action.

Blogger John Ptak, who writes about a variety of topics on science and social history at his excellent blog, had this lengthy post recently about Vannevar Bush and Robert J. Oppenheimer. I’m sure you recognize Oppenheimer, the man who headed up the Manhattan Project to develop the first atomic bomb and who subsequently became the target of a particularly vicious witch hunt during the McCarthy Era. You might be less familiar with Vannevar Bush, but he is a fascinating figure. He was FDR’s science and technology adviser during WWII, and was an instrumental figure in the development of not only the atomic bomb but also the first computer. Bush is probably best known for his landmark 1945 Atlantic Monthly article “As We May Think”, which laid out the public’s understanding of the computer revolution that was about to occur. Ptak’s post looks at the relationship between Bush and Oppenheimer during the hearings and how Bush was one of the few people to support Oppy throughout.

Television writer-director-producer Ken Levine laments the loss of opening credits and theme songs on today’s network TV series. Seriously, guys, would 20 seconds kill you for such a great part of pop culture?

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Allez Wii-sine!

What’s that you say? You don’t really want to play a video game about Alaskan crab fishermen?

Well, maybe you’ll appreciate this: a forthcoming video game for the Nintendo Wii and DS based on Iron Chef America!

Unlike yesterday’s video game mention, this one is 100% for real and on the way to an electronics store near you. There’s not a ton of information in this brief game site news piece, but my guess is that the game is heavily based on the very popular “Cooking Mama” series for Wii and DS, where you have to chop, slice, grate, fry, and get your dish on the plate before time runs out. Except it will feature Mario (Batali, not THAT Mario), Bobby, Morimoto, and the voice of Alton Brown.

We have “Cooking Mama” for both the Wii and the DS, and it’s a great concept for the Wii. It’s a little less challenging on the DS, because the motion is pretty much always the same. Charlotte likes to play the game, and the TV tie-in is very smart (although I personally would prefer a game based on the original Japanese show), so this one is likely to find its way to our house, too.

Now, somebody needs to come up with a “MythBusters” game (explosives sold separately) and a “Dirty Jobs” game and all my TV show game needs would be complete. (On second thought, the “Dirty Jobs” game would probably involve something very gross, so maybe ixnay on that one)

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While You’re Waiting For Spore…

September is a long time away for those of us awaiting Spore. Which reminds me…at the Apple event last week, EA announced that they would also have an iPhone/iTouch version of Spore similar to the version they’ll be releasing for the Nintendo DS.

But that wasn’t what I wanted to tell you. Last time we heard from Captain Sig Hansen of the F/V Northwestern, he was in hot water for letting some Russian hoodlum use his name and his ship’s name to market some frozen crab legs.

One thing you can say for Sig, he’s always looking for a new way to make a buck. Now the deal is that he is involved with a video game company to make a “Deadliest Catch” video game. The player would get to choose between several “Deadliest Catch” ships (including the Northwestern, natch) and act as one of the deckhands. The idea is that you’d have to set and pull pots while braving the conditions on the vast Bering Sea during king crab and opellio crab seasons. I don’t know how fully formed this idea is, but it might be fun on the Wii, where you could actually physically interact with the game. It might all just be wishful thinking — there’s quite a lot of time to sit around and think once the crabbing’s done, I’ll wager. The new season of “Deadliest Catch” starts next month, in case you’re wondering.

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Hey, If It Works For Gillette…

This BusinessWeek article says that game publisher Electronic Arts plans to try something new in the American video game market: they plan to give away the core software for a game called “Battlefield Heroes”, the generate revenue through a combination of in-game advertising and selling in-game items to players using a micropayment system. This model has been used successfully in the Japanese and Korean marketplaces (Korea, in particular, is a HUGE market for videogames), and not only generated more revenue out of the games, but EA says it also helped to discourage piracy of the game itself. (via)

EA does not see this as a replacement for retail sales, the BW article explains, but as a supplement. Some people are still more likely to prefer buying a fully-loaded retail version because buying game items piece-by-piece online might end up costing them more. Meanwhile, the sting of ponying up $40-70 just to try out a game you may or may not like is definitely eased, which might convince players who got the game for free to either buy the full version or use the micropayment system.

It’s also a good departure from the expensive subscription model of games like World Of Warcraft and EverQuest, yet clearly owes a debt of conception to the extra-game economy that both of them have engendered. People pay quite large sums of cash for in-game items in WoW and EQ, including buying “pre-leveled” characters that can play at upper levels in the game. “Micropayment” tends to imply that the cost for buying in-game items in “Battlefield Heroes” will be inexpensive (although if you have to buy a lot of “consumable” items like bullets, it could get expensive quickly), and EA will have to keep sales strictly in-game to prevent there from being a black market. It’s too bad they’re only getting to this now, because I think the system would have been a natural for their big franchise “The Sims” and might have defused a lot of the problems that arose in the “Sims Online” MMORPG.

I have no doubt that gamers will gladly go with the micropayment system. They’re far more likely to be bent out of shape by the presence of advertisements, depending on how they’re presented in-game. I know I would be much more likely to try games for free and thus more likely to buy them after getting sucked in. Personally, I’m more likely to try-then-buy full retail versions, but I could see myself liking a game well enough to buy an extra level, or a useful weapon, or some other add-on.

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The Hub Of The Videogame Universe

MIT Spacewar

Since I stumbled onto Professor Henry Jenkins’ blog the other day when I linked to his post about the MIT Sweater Girl, I’ve been following along with great interest. In my distant previous life as a Ph.D. student at Indiana, my interest in understanding popular culture intersected some of the same themes and ideas that he has written about and continues to pursue in his present role at MIT. Based on his bio, I’d say we were probably graduate students around the same time (I left IU in 1990, and he says he’s been teaching for 16 years), and his mentor, John Fiske, is a media studies god whom I read a lot of. Though my sojourn in serious academia ended a very long time ago, I can still parse my way through the things he’s writing about on his blog.

This post from yesterday is an interesting one that should be of interest to anyone who follows or plays video games at all, especially if you’re old enough (like me and Jenkins) to remember the very early days. He recounts the history of those first games like “Spacewar” and then other such groundbreaking games as “Zork”, and the role that computer geeks at MIT and all around the Boston computer community had (and continue to have).

(Don’t be surprised when I have more posts featuring this blog)

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Spore Forever?

Not quite six weeks ago, I posted about Electronic Arts hinting that the release of the highly-anticipated Wil Wright game “Spore” was going to be pushed back to late 2008.

Now comes the news that EA has pushed it all the way back to “sometime in 2009″. The game industry mags are speculating that the delay is so that the game developers can do console versions, since the market for games that only play on the PC platform continues to shrivel. Given the complexity of the game as it has been demoed to date, that’s no small challenge, I’m sure.

There’s also the outside possibility that this game will simply never materialize, a la the infamous “Duke Nuke’m Forever” which has been “in development” for 10 years running with no release in sight. Seems to me I have been reading about “Spore” since 2003, and a push-back to 2009 makes for an awfully long development process, even for a game that everyone has already chalked up as “great” before even playing it.

*LE SIGH*

I guess I’ll just have to spend more time with my new Nintendo DS Lite (Fathers’ Day gift, dontchaknow). I hear Sid Meier’s going to make a DS version of Civilization IV!

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I’m Forever Blowing Bubbles

Wired game column editor Chris Kohler had this interesting op-ed on Monday. He was writing in response to an interview in USA Today with another videogame industry journalist, wherein the journalist said he thought that the huge success of the Nintendo Wii was a “bubble” that could “burst any day”.

Kohler disagrees (as do most analysts), and offers up some thoughts on the four core segments of the videogame market — who they are, how they influence the game manufacturers, and how likely they are to be affected by a “bubble burst”. I thought it was very insightful. The editorial format more or less forces him to skip on fleshing out the ideas, but that’s why so many journalists write books based on their articles, isn’t it? I’d be very interested to see him expand on the typology of gamers and their relationships to the products themselves.

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What’s That Sound?

Khaaaaan.jpg

It’s the collective shriek of millions of gamers reacting to the story that Electronic Arts is pushing off the release of Will Wright’s new game, Spore, to late 2008.

I am one of the shriekers. We’ve been reading about this game and getting the occasional glimpse at it for several years now, and at the electronic games shows last year, Wright and EA were saying it would be released in time for Christmas 2007. But EA’s latest financial report indicates that now they’re not anticipating releasing the game for a full year beyond that.

These kind of deeply immersive games are few and far between. Civilization IV has been out for a couple of years now and there is another expansion pack for it coming soon, but adding a few new scenarios to a well-established game like Civ is usually not worth the asking price. And, honestly, I am tired of Civ IV and want to move on to something else. If Spore is only half the game Will Wright has promised it will be, it will still be groundbreaking. But I guess we won’t know that for sure until AFTER Hillary beats Rudy next year.

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